AI Insights · Timothy · October 2021
Top 5 Celebrity Games in South America Q3 2021
An overview of the performance of the top 5 celebrity games on a unified platform in South America during Q3 2021, highlighting trends in downloads, revenue, and active users.
In Q3 2021, the top 5 celebrity games in South America showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
BTS WORLD, published by Netmarble Corporation, experienced fluctuations in its weekly revenue, with peaks around $3.3K at the end of July and a low of approximately $1.6K in the final week of September. Weekly downloads were strong initially, exceeding 7K in July, but gradually declined to around 4.9K by the end of September. Active users also saw a downward trend from about 67K in late June to around 59K at the end of the quarter.
Kim Kardashian: Hollywood from Glu Games LLC had a notable spike in weekly downloads, reaching over 8.5K in early August, but later settled to below 1K by the end of September. Revenue peaked at approximately $2.8K in early July but saw a general decline, stabilizing around $1.6K towards the quarter's end. The game maintained a fairly consistent number of active users, fluctuating around the 10K mark.
SUPERSTAR SMTOWN, by Dalcomsoft, Inc., showed a mixed performance. Weekly revenue saw a peak of about $1.4K in mid-August but dropped to around $741 by the end of September. Downloads remained relatively stable, with a slight increase in mid-August reaching around 1.5K. Active users showed a consistent trend, hovering around 7K throughout the quarter.
Revue Starlight Re LIVE, published by Ateam Entertainment Inc., had the lowest activity among the top 5. Weekly revenue was modest, peaking at around $1.3K at the end of June and then fluctuating around the $500 mark for the rest of the quarter. Active users saw a sharp decline, starting from 98 in late June to just 10 by the end of August.
Youtubers Life: Gaming Channel by U-Play Online had steady but modest downloads, with a peak of 207 in early September. Revenue also saw a significant increase around the same period, peaking at approximately $617. Despite these increases, the overall number of active users was not available for the quarter.
For more detailed insights and data analytics, visit Sensor Tower.